I deleted a node that emitted a signal without disconnecting the signal first, now i get errors

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:bust_in_silhouette: Asked By Oian

Hi!

So basically i deleted a timer node that emitted a signal to its parent without disconnecting the signal first, now i get 100s of error messages (the same one) every time i run the project.
It´s not game-breaking or anything, the project itself runs fine, but it´s a bit annoying with everyhting being red.

Here is the error:
E 0:00:14.949 emit_signal: Error calling method from signal ‘timeout’: ‘Control(DialogueBox.gd)::_on_Timer_timeout’: Method not found…
<C++ Source> core/object.cpp:1260 @ emit_signal()

I tried adding another timer node with the same name (and signal name) to it, connecting and disconnecting again, but the error is still there.

How can i fix this? Thank you.

:bust_in_silhouette: Reply From: Inces

This is one of them editor issues. I would recommend fixing it as in this topic :
https://forum.godotengine.org/89834/multiple-errors-on-godot-3-2-stable-startup

It worked for me, and actually every few days a have to repeat this process :confused:
Default path is : C:\Users(usernamehere)\AppData\Roaming