The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

+1 vote

In my code I have the following:
print(AudioServer.capture_get_device_list())
AudioServer.capture_set_device("Stereo Mix")
print(AudioServer.capture_get_device())
In the Output it says:
[Default, Stereo Mix (Realtek High Definition Audio), Microphone (Realtek High Definition Audio)] Default

This didn't worked also:
AudioServer.capture_set_device("Stereo Mix (Realtek High Definition Audio)")

Stereo Mix is enabled.
Do I make something wrong or is it a bug?

in Engine by (226 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.