Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lalel345 |
I want to change the origin and rotate around this but when I change global_transform_origin
it moves the entire node. how I do this?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lalel345 |
I want to change the origin and rotate around this but when I change global_transform_origin
it moves the entire node. how I do this?
Reply From: | Wakatta |
The only logical way i can think of is with an external tool like Blender where you can offset the origin from the Mesh spatial
Practically though its better to create an offset point from your origin and rotate your Spatial around that but if math hurts your brain then the best solution would be to have a parent like Position3D
for your node and rotate that instead