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+1 vote

Hi! lately i fully complete an player with animations, So now i wanted to add "effects" to it like dust when he jump. I made it with particles2d but the problem is that sometimes it doesn't emit the "dust". I notice that its something with life_time because when i set it to 0.1 its working well.

Here's some information about particle and player script i use.

Particles2D:

Lifetime = 0,4
One
shot = on
Explosivenes = 1
Local Coords = false
and other options like color, scale but i don't think it matters.

Player script:

if Input.is_action_just_pressed("Jump"):
    $Jumpeffect.emitting = true
Godot version 3.2.3
in Engine by (22 points)

1 Answer

+2 votes
Best answer

Hi, I tried the same way and I had the same problem, look at the documentation in the editor and particles has a restart method, this method works instantly but removes any previous particles.

if Input.is_action_just_pressed("Jump"):
    $Particles2D.restart()
by (2,260 points)
selected by

Thanks it works well!

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