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0 votes

So, I used this code:

extends Area2D

export (int) var speed = 750

onready var kill_timer = $KillBulletTimer

var direction := Vector2.ZERO

func ready() -> void:
kill
timer.start()

func physicsprocess(delta: float) -> void:
movelocaly(speed * delta)
if direction != Vector2.ZERO:
var velocity = direction * speed

    global_position += velocity

func set_direction(direction: Vector2):
self.direction = direction

func onKillBulletTimertimeout():
queue
free()

But my bullets go downwards when I shoot. What should I do?

Godot version 3.2.3
in Engine by (23 points)

1 Answer

0 votes
Best answer

Godot's coordinate system has up as negative y.

enter image description here

Therefore, you should subtract in order for the bullet to go up.

by (8,550 points)
selected by
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