i am new to working with gdnative and c++
and in the .gdnlib file you must provide libs for all kinds of platforms
but i have a problem; i am using linux(distro: pop os running on kde plasma) and cmake to compile c++ code
and in cmake the generated lib from the cmake command addlibrary(godotproject SHARED ${source_files}) is a .so lib
and in the .gdnlib file for it to work in windows and osx and android and ios you must provide a .dll and .dylib and ... libs for it to work in other platform
so how can i compile c++ code in cmake for other platforms(windows and osx and android and ios)
i am a big fan of godot and i dont want to move to UE4 for such a problem
so please any help; i will be thankful