The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Hello. I made an app that analyzes imported fragment from another app, performs some measurements and saves it to the log. The whole process is quite bothersome at the moment as it requires user to save a screenshot on the disk, open it in explorer, drag&drop onto my program and then delete that image. Every time.
I was thinking of any way to ease this part by using screencap software to save a fragment in the clipboard and grab it from there, but the only related method OS.get_clipboard() doesn't work with anything but strings.
Another thought was to make a desktop screenshot from the app itself via hotkey and manually select a region to work with but I could hardly find any discussion on this topic and it seems that such functionality isn't even present in godot for reasons.

Is there any other way to process system's screen region without saving it as image file? Any side libraries?

Godot version 3.2.3.stable.official
in Engine by (71 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.