This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Hello, i tried to make a own android plugin in Android studio and If make all what the docs say and i export the aar file to godot plugins, then i ask If the engine has Singleton then say loaded and else Not loaded. But it says not loaded and the plugin is active in the export settings.

Pls help me fast.

Godot version 3.2.3
in Engine by (86 points)

Just chiming in to say I have the same issue here.

  • Custom build enabled in export, with the plugin set to "on"
  • No issues when building
  • At runtime, the has_singleton() for the plugin returns false.

Any avenues to further debug this?

EDIT: I should have posted this as a comment, not as an answer. Changing now.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.