The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Good afternoon. I would like to create my own rendering of 3d models in godot.
After studying the source code, I came to the function RendererSceneCull::_render_scene (render_scene_full::2474). Here, some p_render_buffers received from the Viewport are passed in the parameters. But this is an object of the RID class.
How do I get a real object by this RID? And how do I access this buffer to write my image to it? How is the picture stored there anyway?

Godot version
in Engine by (107 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.