Unknown crash with android

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:bust_in_silhouette: Asked By Yekez

I am having this weird crash on android export and GOTM.io. This is the log. Please help me.

2021-03-02 17:42:10.962 30935-30935/? A/DEBUG: pid: 27262, tid: 27286, name: GLThread 190622 >>> org.godotengine.castedefence <<<
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #00 pc 00000000010c6c80 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #01 pc 0000000000312704 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #02 pc 0000000001046b60 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #03 pc 0000000001040100 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #04 pc 000000000104034c /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #05 pc 00000000006efa44 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #06 pc 00000000001839fc /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #07 pc 0000000000155434 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/lib/arm64/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+184)
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #08 pc 00000000000131d0 /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/oat/arm64/base.odex (offset 0x13000) (org.godotengine.godot.GodotLib.audio [DEDUPED]+144)
2021-03-02 17:42:11.231 30935-30935/? A/DEBUG: #09 pc 0000000000023f4c /data/app/org.godotengine.castedefence-Q9UY2GXMyQ3X2ppRlUI8dA==/oat/arm64/base.odex (offset 0x13000) (org.godotengine.godot.GodotRenderer.onDrawFrame+92)
2021-03-02 17:42:12.205 1199-1275/? E/InputDispatcher: channel ‘dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp (server)’ ~ Channel is unrecoverably broken and will be disposed!
2021-03-02 17:42:12.096 1199-30940/? W/ActivityManager: Force finishing activity org.godotengine.castedefence/com.godot.game.GodotApp
2021-03-02 17:42:12.099 1199-30940/? V/WindowManager: Set focused app to: AppWindowToken{d36a996 token=Token{21b40b1 ActivityRecord{60540be u0 com.miui.home/.launcher.Launcher t1}}} old focus=AppWindowToken{3b8043a token=Token{9dc8f65 ActivityRecord{238eecf u0 org.godotengine.castedefence/com.godot.game.GodotApp t5094}}} moveFocusNow=true
2021-03-02 17:42:12.099 1199-30940/? V/WindowManager: Changing focus from Window{dc0a2db u0 org.godotengine.castedefence/com.godot.game.GodotApp} to null Callers=com.android.server.wm.WindowManagerService.setFocusedApp:2842 com.android.server.am.ActivityStack.moveToFront:1102 com.android.server.am.ActivityStackSupervisor.moveFocusableActivityStackToFrontLocked:3589 com.android.server.am.ActivityStackSupervisor.moveHomeStackTaskToTop:775
2021-03-02 17:42:12.101 1199-1223/? I/WindowManager: Focus moving from Window{dc0a2db u0 org.godotengine.castedefence/com.godot.game.GodotApp} to null
2021-03-02 17:42:12.203 537-608/? I/BufferQueueProducer: org.godotengine.castedefence/com.godot.game.GodotApp#0 disconnect(P): api 1
2021-03-02 17:42:12.203 537-608/? I/BufferQueueConsumer: org.godotengine.castedefence/com.godot.game.GodotApp#0 getReleasedBuffers: returning mask 0xffffffffffffffff
2021-03-02 17:42:12.203 537-608/? I/BufferQueueProducer: SurfaceView - org.godotengine.castedefence/com.godot.game.GodotApp#0 disconnect(P): api 1
2021-03-02 17:42:12.203 537-608/? I/BufferQueueConsumer: SurfaceView - org.godotengine.castedefence/com.godot.game.GodotApp#0 getReleasedBuffers: returning mask 0xffffffffffffffff
2021-03-02 17:42:12.203 1199-2535/? I/ActivityManager: Process org.godotengine.castedefence (pid 27262) has died: vis +99TOP
2021-03-02 17:42:12.204 1199-8027/? I/WindowManager: WIN DEATH: Window{dc0a2db u0 org.godotengine.castedefence/com.godot.game.GodotApp}
2021-03-02 17:42:12.204 508-546/? I/vendor.mediatek.hardware.power@2.1-impl: notifyAppState_2_1 pack:org.godotengine.castedefence, act:org.godotengine.castedefence, pid:27262, uid:10204, state:3
2021-03-02 17:42:12.205 1199-1275/? W/InputDispatcher: channel ‘dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp (server)’ ~ Consumer closed input channel or an error occurred. events=0x9
2021-03-02 17:42:12.205 1199-1275/? E/InputDispatcher: channel ‘dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp (server)’ ~ Channel is unrecoverably broken and will be disposed!
2021-03-02 17:42:12.205 1199-8027/? W/InputDispatcher: Attempted to unregister already unregistered input channel ‘dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp (server)’
2021-03-02 17:42:12.211 537-993/? W/SurfaceFlinger: Attempting to set client state on removed layer: org.godotengine.castedefence/com.godot.game.GodotApp#0
2021-03-02 17:42:12.211 537-993/? W/SurfaceFlinger: Attempting to destroy on removed layer: org.godotengine.castedefence/com.godot.game.GodotApp#0
2021-03-02 17:42:12.212 537-537/? I/BufferQueueConsumer: SurfaceView - org.godotengine.castedefence/com.godot.game.GodotApp#0 disconnect(C)
2021-03-02 17:42:12.214 537-537/? I/BufferQueueConsumer: dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp#0 disconnect(C)
2021-03-02 17:42:12.214 537-537/? I/BufferQueueConsumer: org.godotengine.castedefence/com.godot.game.GodotApp#0 disconnect(C)
2021-03-02 17:42:12.214 537-993/? I/BufferQueue: org.godotengine.castedefence/com.godot.game.GodotApp#0 ~BufferQueueCore
2021-03-02 17:42:12.263 537-537/? I/BufferQueueConsumer: AppWindowToken{3b8043a token=Token{9dc8f65 ActivityRecord{238eecf u0 org.godotengine.castedefence/com.godot.game.GodotApp t5094}}}#0 disconnect(C)
2021-03-02 17:42:12.273 3933-19260/? I/ProcessMonitor: onForegroundInfoChanged: ForegroundInfo{mForegroundPackageName=‘com.miui.home’, mForegroundUid=10052, mForegroundPid=1613, mLastForegroundPackageName=‘org.godotengine.castedefence’, mLastForegroundUid=10204, mLastForegroundPid=27262, mMultiWindowForegroundPackageName=‘null’, mMultiWindowForegroundUid=-1, mFlags=0}
2021-03-02 17:42:12.273 3933-19260/? I/GameBoosterService: onForegroundInfoChanged: Cur=com.miui.home last=org.godotengine.castedefence
2021-03-02 17:42:12.276 3933-19260/? D/GameBoosterService: onGameStatusChange foreground:ForegroundInfo{mForegroundPackageName=‘com.miui.home’, mForegroundUid=10052, mForegroundPid=1613, mLastForegroundPackageName=‘org.godotengine.castedefence’, mLastForegroundUid=10204, mLastForegroundPid=27262, mMultiWindowForegroundPackageName=‘null’, mMultiWindowForegroundUid=-1, mFlags=0}
2021-03-02 17:42:12.703 537-537/? I/BufferQueue: SurfaceView - org.godotengine.castedefence/com.godot.game.GodotApp#0 ~BufferQueueCore
2021-03-02 17:42:14.997 537-1972/? I/BufferQueue: AppWindowToken{3b8043a token=Token{9dc8f65 ActivityRecord{238eecf u0 org.godotengine.castedefence/com.godot.game.GodotApp t5094}}}#0 ~BufferQueueCore
2021-03-02 17:42:14.997 537-1972/? I/BufferQueue: dc0a2db org.godotengine.castedefence/com.godot.game.GodotApp#0 ~BufferQueueCore
2021-03-02 17:43:44.880 31721-31739/? D/LR-AppUsageStatsFactory: loadTodayTotalTimeForPackage()…pkgName=org.godotengine.castedefence