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0 votes

I'm making a peer to peer game, in which players sync info between them.
I found I had a sync loop (player x syncs player y, and the sync triggers a new sync from player y to x, and so on in a loop). I'm concerned that there might be other loops, and they are hard to find. I need a log of my network activity, to help me find them.

Is there a way to log all the rpc calls made by a client (regardless of specific node)?

Godot version 3.2.3
in Engine by (176 points)

1 Answer

0 votes

Found it:
Debugger (in the lower tool bar) -> Network Profiler

by (176 points)
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