The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Exploring the physics options rendered no easy method to remove all dampening on a rigid body. The linear and angular arguments, the custom integrator, and many other options yielded similar results when modified. It must also be said that I couldn't go deeply into a custom integrate forces function from not finding in depth documentation of it. It shouldn't bother me this much, but I'd really like a solution for this.

Godot version 3.2.3
in Engine by (12 points)

what parameters are you using?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.