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0 votes

Exploring the physics options rendered no easy method to remove all dampening on a rigid body. The linear and angular arguments, the custom integrator, and many other options yielded similar results when modified. It must also be said that I couldn't go deeply into a custom integrate forces function from not finding in depth documentation of it. It shouldn't bother me this much, but I'd really like a solution for this.

Godot version 3.2.3
in Engine by (12 points)

what parameters are you using?

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