Should I use a OpenSimplexNoise texture or should I clone CSG Mesh substractions or is there a other better way?
Is CSG Mesh good at exported games?
How do I have to use the OpenSimplexNoise to create caves? (Which type of Vector calculation do I need?)
Can I substract a hole into a mesh cube (not CSG)?
These caves should be 3d and procedural.
I hope someone can help me.
Gamemap