I wish to detect windows of other applications on the screen and have a sprite interact with it, for example, jump on the top side of a window, and stay on it even if the window gets dragged around by the user.
I tried searching on Google using phrases such as "Godot how to detect other windows on screen" etc, but I only found answers concerning the game window itself, not other application windows.
Also, if there is a way to accomplish this, would the solution vary depending on platforms (PC ones, specifically)?
Any help is appreciated!