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Asked By
Jedemand
I am trying to create a game where the player vacuums up objects(2D). I figured out how to erase the part of the image that the player goes over, but not the entire image.
However once I instance the mess into the scene, the area that can be interacted with remains in the top left hand corner. I want to place several mess in each level.
Is there anyway to do this with a textureRect? What is the best node to use?
CanvasItems don’t have position properties. So you probably shouldn’t make the root node of your instanced scene a CanvasItem. You can use a TextureRect, but those are meant for UI elements. As for the best node to use - it depends on how the vacuum works. But if you use a Node2D or any of its children the root node of the scene will have a position property.
Thank you! It’s parented by a node2D. The node2D has the code to erase it(pixel_set, pixel_get, set to Color(0,0,0,0), but when I instance that scene in another scene, it will only recognize interaction (mouse click, area entered) in the top left hand corner where the textureRect exists in it’s original scene.