I have a very simple shader that just sets the normal to:
NORMAL = normalize(vec3(-1, 0, 1));
when I enable lighting, it has white artefacts at the edges (1 pixel, no matter how far I zoom in):

https://i.imgur.com/PyYXFa2.mp4
when I set the render mode to unshaded
, the lines don't show up.
Any ideas how to prevent the white lines ?
this also happens when I run the scene (and enable more normals etc...):

https://i.imgur.com/e8o1W3I.mp4
Any ideas how to prevent this?
Thanks.