The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Obviously I am new with the engine. I am trying doing a table for the user fill with datas, but to do it I cant think in another way than using a lot of the same node.

Like this:

Engine godot workspace

Still have more LineEdit to add for, and I aint liking it.
If anybody could give me another solution, I would be very grateful

Godot version 3.2.3
in Engine by (21 points)

1 Answer

+2 votes

You could try making your own class that extends line edit.

by (8,550 points)

That is a good sugestion.
Could you show me how I implement this in Gdscript?

A simple example is enough.
And thanks btw

As exuin said, you you make your own class. The addition of Line edits could be dynamic depending on the data or user input.

Honestly, I can't since I've never tried this before

hahaha It's ok, I'm grateful anyway. At least I have a north now

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.