Firstly instance()
and new()
are not the same things
Think of an instance
as a predefined node / scene that you're making a copy of well its not really a copy hmm analogy time....its like a woman making a baby, she obviously uses some blueprints and not creating that thot from scratch
Speaking of Scratch that's whatnew()
does and there is no location in the sceneTree until you add it using add_child(new_node)
and it's location is dependent on the node that adds it which becomes its parent (see didn't just randomly talk about mothers)
a class with no defined node type
Ends up as a Reference
an is one of the building blocks of all Objects
, which in turn is actually the very base