0 votes

I can build a custom modules in C++ but I don't how to use only custom modules in C++ to build a game, can you share some demo?

in Engine by (12 points)

1 Answer

0 votes

You can, even so I think it's a overkill, since most part of the game logic can be based on scripting.

Anyways, here is a good example of a C++ module:
Zylann/godot_voxel

by (30 points)

This example isn't a game, it don't handle load a .tscn file or set current scene

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