Not sure if there is an apply function to arrays in Godot. That's usually the built in way of doing it. You could write functions like these to do the work:
func min_arr(arr):
var min_val = arr[0]
for i in range(1, arr.size()):
min_val = min(min_val, arr[i])
return min_val
func max_arr(arr):
var max_val = arr[0]
for i in range(1, arr.size()):
max_val = max(max_val, arr[i])
return max_val
Or another idea, if you want to do both in the same function and store it in a vector or something like that.
func get_min_max(arr):
arr.sort()
return Vector2(arr[0], arr[arr.size()-1])