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I'm trying to make a path finding algorithm in a hexagonal tile. Since the code is complex and requires long scripts, I don't attach it. When I execute, Godot editor closes and in the console appears:
ERROR: All memory pool allocations are in use.
At: ./core/poolvector.h:529
ERROR: set: Index p
index = -1 is out of bounds (size() = 0).
At: ./core/poolvector.h:493
ERROR: All memory pool allocations are in use.
At: ./core/pool
vector.h:529

Why is this happening?

Godot version 3.2.3
in Engine by (258 points)

Something is running out of memory, most likely if it happens every time. What does your process manager show?

What do you mean by "process manager"? The game editor closes, the game screen opens in black and in the console the error appears.

In Windows; "Task Manager" (Ctrl+Alt+Del), in KDE "System Activity" (Ctrl+Esc) etc...

Sorry, I corrected the code and now there is no error. Since I'm working with many Arrays, PoolVector2Array and a while loop, it seems that the arrays were growing always (or I suppose that). Moreover, I found better algorithm already implemented in Godot. Thanks for comment

No problem, be sure to write it up as an answer and accept it :)

1 Answer

–1 vote
Best answer

I corrected the code and now there is no error. Since I'm working with many Arrays, PoolVector2Array and a while loop, it seems that the arrays were growing always (or I suppose that). Moreover, I found better algorithm already implemented in Godot. Thanks for the comments

by (258 points)
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