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0 votes

throws the current code into an exception:

    private string JSONLoadName;
void TestJSON()
{
        var TestJson = new Godot.File();
        TestJson.Open("JsonFiles/Test.json", File.ModeFlags.Read);
        string dataText = TestJson.GetAsText();
        JSONParseResult result = JSON.Parse(dataText);
        Godot.Collections.Dictionary scenario = result.Result as Godot.Collections.Dictionary;

    try
    {
        JSONLoadName = scenario["Name"] as string;
        GD.Print($"Debug {JSONLoadName}");
    }
    catch
    {
        GD.Print("Error JSON File!");
    }
        TestJson.Close();
}

JSON file code:

null = {
"Name": "Ivan",
}

What are your ideas for solving the error?

Godot version 3.2.3 Stable
in Engine by (142 points)

Does your filepath have to be prepended by user:// or res://? What is the exception say? Have you confirmed you're loading the file and getting content?

Do you think this is the case? The fact is that in a simpler, but similar method, I downloaded and read a regular TXT file.

Thank you very much, helped res://

If this has solved it please mark my answer as correct, and have fun :)

Yes, but you wrote in a comment, not as an answer)

I added an answer

1 Answer

+1 vote

Does your filepath have to be prepended by user:// or res://?

https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#doc-data-paths

by (134 points)
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