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Recent activity by AuthorSan
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User AuthorSan
Recent activity
All questions
All answers
User AuthorSan
Recent activity
All questions
All answers
2
answers
Mobile Game Resolutions
answered
Mar 6, 2021
in
Engine
screen
mobile
resolution
ios
android
2
answers
Reading from Json c#
asked
Sep 1, 2020
in
Engine
json
dictionary
c#
2
answers
Having problems building an inventory, need some guidance
answered
Aug 28, 2020
in
Engine
inventory
autoload
gdscript
noob
1
answer
Export game with APK expansion for google play?
answered
Aug 25, 2020
in
Engine
android
apk
expansion
google
export
1
answer
Loading a Godot game from another Godot game.
commented
Aug 24, 2020
in
Engine
directory
gdscript
change-scene
2
answers
How do I set the camera 2D boundary?
commented
Aug 24, 2020
in
Engine
camera
2d
gdscript-help
boundary
limit
1
answer
How to check if player exits a tile in the tilemap?
answered
Aug 24, 2020
in
Engine
tilemap
1
answer
Can Godot be used for developing browser-based apps with the Nim programming language?
answered
Aug 24, 2020
in
Engine
1
answer
Error: Nonexistent function call in Autoload
answer edited
Aug 24, 2020
in
Engine
invalid-call
gdscript
1
answer
How does Godot handle StaticBody2Ds?
answered
Aug 23, 2020
in
Engine
gdscript
collision
collisionshape2d
staticbody
raycast
1
answer
change Sprite.texture inside the Player scene from singleton
commented
Aug 23, 2020
in
Engine
texture
sprite
singleton
2
answers
Can I automatically force all Controls in a VBoxContainer to have the same width?
commented
Aug 22, 2020
in
Engine
2d
vboxcontainer
container
automatic
resize
1
answer
How can I fix error "Invalid get index 'position' _on base:'null instance').
answered
Aug 22, 2020
in
Engine
error
null-instance
2
answers
How to check for separate left-click and click-and-drag inputs?
answered
Aug 21, 2020
in
Engine
input
godot3-2-2
click
drag-and-drop
mouse-drag
0
answers
Can I make it work with C#?
asked
Aug 21, 2020
in
Engine
0
answers
How do I send data from c# script to a global gd script?
asked
Aug 21, 2020
in
Engine
c#
gdscript
godot3-2-1