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Recent activity by KnightNine
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User KnightNine
Recent activity
All questions
All answers
User KnightNine
Recent activity
All questions
All answers
0
answers
How do i use `ptr()` with a `Vector<>` list of a custom class in 4.0?
asked
Mar 13
in
Engine
core
astar
engine
cpp
1
answer
Why does halting the _physics_process() thread also halt the _process() thread?
commented
Oct 28, 2022
in
Engine
_physics_process
_proccess
gdscript
0
answers
Anyone have information on this non-descript error that leads to crash?
edited
Oct 22, 2022
in
Engine
error
cpp
debug
crash
core
0
answers
How can i have a shaderscript edit existing surface materials of a mesh without overwriting them completely?
edited
Mar 30, 2021
in
Engine
shaders
gdscript
material
meshinstance
2
answers
How can I set anti-aliasing or a filter for my 3d models?
answered
Jul 6, 2020
in
Engine
antialiasing
problem
3d
help
0
answers
Can I store a "collision map"/"space_state" and have collisions based on that destinct state of the world?
asked
Mar 9, 2020
in
Engine
gdscript
3d
physics
world
2
answers
Building a hex grid using GridMap (3D)
commented
Feb 13, 2020
in
Engine
2
answers
Transform().rotated(), how do i get it to work?
edited
Feb 13, 2020
in
Engine
gdscript
3d
transform
rotation
2
answers
How can I convert a module native to Godot Engine into a plugin? (specifically the gridmap module in this case)
answered
Feb 3, 2020
in
Engine
plugin
godot-engine
editor
gdnative
1
answer
How can i set the order in which buttons overlap with eachother?
edited
Nov 10, 2019
in
Engine
button
2d
node2d
z-index
scenetree
0
answers
How do I properly set the value of a light2D's "Item Cull Mask" and an object's "Light Mask" value in gdscript?
asked
Nov 4, 2019
in
Engine
gdscript
light2d
godot-engine
3
answers
Noticed that the "Antialiased" setting on 2D polygons doesn't seem to do anything.
edited
Oct 20, 2019
in
Engine
polygon2d
godot-engine
antialiasing
1
answer
Hide part of the sprite
answered
Sep 11, 2019
in
Engine
godot3
hide
customdrawing
1
answer
get_visible_line_count() returning the previous state of the label even after I change the label's text.
commented
Sep 11, 2019
in
Engine
gdscript
richtextlabel
0
answers
Is there a straightforward way to align nodes with their parent in gdscript like you can in the editor's "layout menu"?
asked
Sep 11, 2019
in
Engine
gdscript
2
answers
Texture buttons and their pivot points aren't centered when I add them to the scene.
answered
Aug 22, 2019
in
Engine
texturebuttonnode
2d
gui
gdscript