Toggle navigation
Godot Engine - Q&A
Email or Username
Password
Remember
Login
Register
|
I forgot my password
Questions
Unanswered
Tags
Ask a Question
Recent activity by chanon
This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
User chanon
Recent activity
All questions
All answers
User chanon
Recent activity
All questions
All answers
1
answer
How to create a global var in an addon?
asked
Oct 6, 2018
in
Engine
addon
gdscript
globals
0
answers
How to force Controls / Containers to do their layouting/positioning so I can read/update the final positions afterwards
asked
Jul 4, 2018
in
Engine
control
gdscript
container
scrollcontainer
gridcontainer
1
answer
How do you dynamically resize a control so that it is still centered by its anchor?
answered
May 20, 2018
in
Engine
gui
layout
1
answer
Is it possible to bind new top level functions in GDScript?
answer selected
May 20, 2018
in
Engine
gdscript
binding
1
answer
In GDScript how to (quickly) check whether an object instance has a property
answered
Mar 22, 2018
in
Engine
gdscript
object
reflection
3
answers
Pixel Perfect Scaling
commented
Mar 14, 2018
in
Engine
pixel
pixel-perfect
scaling
viewport
2
answers
Is it possible to use C++11 or higher in combination with GDNative?
answered
Mar 14, 2018
in
Engine
godot3-0
gdnative
cpp
1
answer
Can I merge Gdscript and C code in the same project?
answered
Mar 14, 2018
in
Engine
c#
gdscript
godot3-0
editor
gdnative
1
answer
open old project in Godot v3
answered
Mar 14, 2018
in
Engine
godot3-0
1
answer
What does the Local To Scene option on resources do/mean?
answer selected
Mar 12, 2018
in
Engine
resources
1
answer
Size of UI Containers reset upon Engine restart
answered
Mar 3, 2018
in
Engine
gdscript
container
godot3-0
1
answer
How to achieve Multiply blending with Alpha channel transparency in Godot 3.0?
answer selected
Mar 3, 2018
in
Engine
blending
alpha
multiply
1
answer
How to use the default Godot 3.0 theme in project?
answer selected
Feb 25, 2018
in
Engine
godot3-0
theme
1
answer
How do I access a user defined AutoLoad script Singleton from C++
answered
Sep 16, 2017
in
Engine
c
gdscript
1
answer
How to achieve Multiply blending with Alpha channel transparency?
answer selected
Jan 25, 2017
in
Engine
gdscript
blending
alpha
multiply
1
answer
How to detect in GDScript if we are currently running in debug or release build?
answered
Jan 5, 2017
in
Engine
gdscript
debug
release
2
answers
Responsive to fit multiple resolutions
commented
Jan 5, 2017
in
Engine
0
answers
[C++] Registering a struct and exposing it as a property?
edited
Dec 21, 2016
in
Engine
c
2
answers
How to display translations in editor?
answer edited
Dec 20, 2016
in
Engine
translation
localization
internationalization
0
answers
SoundLibrary dB setting is being ignored? How to use it?
commented
Dec 13, 2016
in
Engine
gdscript
sampleplayer
samplelibrary
1
answer
Random numbers with specified seeds so can reproduce the same result next time?
commented
Nov 27, 2016
in
Engine
random
math
gdscript
12
answers
How to get the screen dimensions in GDScript?
answer selected
Nov 18, 2016
in
Engine
gdscript
2
answers
How to test whether a point lies inside a 2D Sprite or CollisionObject2D?
answered
Apr 19, 2016
in
Engine
2d
gdscript
1
answer
Sprites sometimes flicker(not move smoothly)
commented
Apr 17, 2016
in
Engine
2d
sprite
performance
1
answer
What does the Singleton option in the AutoLoad tab of Project Settings do?
commented
Apr 16, 2016
in
Engine
gdscript
editor
singletons
2
answers
How can I get the Script type of a node?
answer selected
Apr 11, 2016
in
Engine
gdscript
2
answers
Why a game can crash?
commented
Mar 2, 2016
in
Engine
1
answer
Does GDScript have an assert command?
commented
Feb 24, 2016
in
Engine
gdscript
1
answer
In GDScript how to detect the runtime type of a var?
commented
Feb 24, 2016
in
Engine
gdscript