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Recent activity by equus
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User equus
Recent activity
All questions
All answers
User equus
Recent activity
All questions
All answers
0
answers
Invalid get index 'x' Error threw randomly
commented
May 27, 2020
in
Engine
array
array-index
get_ref
weakref
random
1
answer
GDScript method call vs C# interface method call and feature proposal
answer selected
Mar 2, 2020
in
Engine
performance
gdscript
c#
interface
keyword
1
answer
[3.1.1] KinematicBody2D move_and_collide with RigidBody2D not working
commented
Oct 27, 2019
in
Engine
godot3-1
rigidbody2d
kinematicbody2d
move_and_collide
2d-physics
0
answers
Render material/shader only to specified viewport
commented
Sep 2, 2019
in
Engine
rendering
shaders
viewport
3d
1
answer
[SOLVED] [3.1.1] AStar and tilemap problem
edited
Jul 29, 2019
in
Engine
godot3-1
tilemap
tileset
2d
astar
1
answer
Editor Chrashlog, corrupted scene file
comment edited
Jul 16, 2019
in
Engine
crash
godot3-1
0
answers
[Godot 2.1.5] Weird texture import problem
comment edited
Jan 13, 2019
in
Engine
godot2
texture
import
mesh
material
0
answers
[Godot 2] Predict target position not working
comment edited
Dec 16, 2018
in
Engine
godot2
shooter
future-position
predict-movement
2d-to-3d
1
answer
Would this be an error?
commented
Dec 4, 2018
in
Engine
godot3-0
gdscript
0
answers
GODOT ERROR: RasterizerGLES2
commented
Dec 4, 2018
in
Engine
godot3
error
gles2
bug
help
1
answer
¿qué es un VECTOR2() o VECTOR3() en godot engine?
answered
Nov 27, 2018
in
Engine
vector2
vector3
vector
propiedades
property
1
answer
Perpendicular movement to evade bullet
answer selected
Jun 30, 2018
in
Engine
perpendicular-movement
vector-math
topdown
2d
dot-product
0
answers
2d Animation global position problem Godot 2.1.4
edited
Jun 21, 2018
in
Engine
godot2
animationplayer
global_pos
movement
1
answer
Homing Missile PN angle problem
answer selected
Jun 18, 2018
in
Engine
2d
proportional-navigation
homing-missile
math
angles
0
answers
Gut 6.1.0 Released
commented
Mar 16, 2018
in
Engine
0
answers
Crash. "Condition ' ResourceCache::resources.has(p_path) ' is true."
commented
Mar 13, 2018
in
Engine
resource-cache
crash
resources
random