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Asked By
SingingApple
Hey all, how can I build the export templates of Godot 2.1.4 for Windows 7? Like what do I need to download and what do I need to do?
UPDATE: Although I commend all your efforts in writing the answers, I think you guys misunderstood my question. I didn’t ask how do I create an apk in Godot. In fact I already know how to do that and have already done that before successfully; what I had asked was how do I build the Godot Export templates, MYSELF. I think a better word for BUILD would be COMPILE.
1.After downloading the export Templates, go to the far upper right corner and click the Settings tab.
2.In the drop down, click on Install Export Templates and locate the export templates
3.Click on the Settings tab again and click on Editor Settings
4.Scroll down and click on Android, there should be several tabs with folder icons
Adb → Can be found in Users/UserExample/AppData/local/Android/sdk/platform-tools
(Note if you can’t find the AppData folder, Go to the top left of the windows 7, click on organize, then Folder and search options.In the Folder and Search option go the View tab and in the Hidden files and folders, click show hidden files…)
Jarsigner → can be found where you installed the Java jdk, inside the bin folder
-The Debug KeyStore -->If you’ve ever made an android project before in android studio or other Ide the debug keystore can be found in users/ExampleUser/ .android
or you could generate it in the command line using :
See Compiling for Android in the documentation. Note that you must have a Python 2.7 installation to compile the Godot 2.1 branch – compiling using a Python 3.x installation is only supported with Godot 3.0 and later.