Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Robster | |
Old Version | Published before Godot 3 was released. |
My project won’t run on export, no matter what platform I target.
So I checked the terminal (OSX) and saw this:
ERROR: create: Condition ' !create_func ' is true. returned: 0
At: core/os/mutex.cpp:39.
nscreen count 1
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Unexpected token: PI:Node
At: res://scripts/levelSelect.gdc:2.
ERROR: load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR
At: modules/gdscript/gd_script.cpp:720.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: modules/gdscript/gd_script.cpp:1859.
ERROR: load: Failed loading resource: res://scripts/levelSelect.gd
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://scripts/levelSelect.gd
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://levelSelect.tscn
At: core/io/resource_loader.cpp:218.
ERROR: start: Failed loading scene: res://levelSelect.tscn
At: main/main.cpp:1471.
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound/spatial_sound_server_sw.cpp:615.
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1953.
ERROR: free_static: Condition ' !MemoryPoolStatic::get_singleton() ' is true.
At: core/os/memory.cpp:58.
Now, the line 2 it’s referring to is:
extends Node
Can anyone offer some advice on this? It’s WAY above my pay grade.
your templates are of the same godot version as the editor? (custom or stable)
eons | 2017-04-21 03:27
BAM! There it is. I upgraded to the latest stable but didn’t update the export templates. Thank you very much
Robster | 2017-04-21 03:31