Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | tareliulit | |
Old Version | Published before Godot 3 was released. |
Today i was trying to solve pixel images rotating problem and after unflagging some of my project settings i can’t run or edit this.
i’ve turned on “use_2d_pixel_snap”
here’s my settings from engine.cfg →
[application]
name="0.0.1"
main_scene="res://main__test_scene.scn"
boot_splash="res://images/bonfire_animation/f1.png"
boot_bg_color=#ff000000
icon="res://images/boot/icon.png"
[autoload]
socket_script="*res://scripts/inventory/socket_script.gd"
global="res://global.gd"
[display]
use_2d_pixel_snap=true
driver="GLES2"
resizable=false
fullscreen=false
width=1280
height=720
stretch_mode="viewport"
stretch_aspect="keep"
[image_loader]
filter=false
gen_mipmaps=false
[input]
ui_spawn=[key(S)]
damage_hero=[key(K)]
heal_hero=[key(H)]
ui_quit_game=[key(Escape)]
ui_right_click=[mbutton(0, 2)]
ui_left_click=[mbutton(0, 1)]
ui_inventory=[key(I)]
ui_talk=[key(T)]
ui_answer_good=[key(Q)]
ui_answer_bad=[key(W)]
ui_answer_ignore=[key(E)]
ui_jump=[key(Space)]
In console it sticked on “bind toptions”
I tryed to copy project and import, but it couldn’t be launched and there’s no ERRORS at all!
Please help
UPD:
So now i just can’t open my main_scene.scn ( Godot just crash all the time )
What can u suggest???
Hello tareliulit,
If you could turn upload the project or any reference image.
Aquiles | 2016-08-04 14:35
tareliulit | 2016-08-04 14:47
Hmmm i found out that my main scene can’t load properly and is saved in (.scn) format
Other inctanced nodes are in XML…but how did i do this - it worked well about few hours ago.
I can’t even open editor within this project ( probably because of the main scene )
What do you think?
tareliulit | 2016-08-04 16:16