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Asked By | Godot_Starter |
How can I resize every Controlnode, so that everything is bigger but still on the screen, and so that the whole Controlstructer still works like before?
So I search something wich does the something like the scale property in a Node2d.
But the rect->scale property in a control node effects that things get out of the screen, which isnt good in userinterfaces.
Example: Question Scale Control Nodes — Postimages
If you need more informations, please write this, to.
I recommend looking into the anchor properties. Using them, you can tell a Control node how large it should be proportional to the size and location of its parent Control node.
DDoop | 2020-07-19 19:48
Please post some images.
JimArtificer | 2020-07-19 20:00
The anchor just tells the Controlnodes how it changes on different devices/monitors, but my case is different, because I just want to make it bigger forever (please tell me, if I misunderstood something)
Godot_Starter | 2020-07-19 20:46
@JimArtificer How can I add a image from my computer to this question?
Godot_Starter | 2020-07-19 20:51
https://forum.godotengine.org/33964/how-to-shrink-a-program-2d-to-a-lower-resolution-dynamically
rakkarage | 2020-07-20 01:34