Godot Version
4.2.1
Question
For multiplayer synchronizers I can set visibility so that it isn’t syncing data for certain players. For some reason, there doesn’t seem to be any option to do this for multiplayer spawners. Am I incorrect in saying you cannot, or do they just not have this functionality? I can pretty easily replace the functionality of a multiplayer spawner with pretty simple code in a manner that lets me send it to only specific clients, but it would still make my life easier and my code simpler if I was able to do it through multiplayer spawner nodes, hence why I ask.