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Asked By
koolaid
Since i have different masks that I can use for the transition, I want to be able to choose the mask I want to use. However I don’t know how to load it in code.
It is in built-in documentation ;). The only problem is referencing the material. Take a note what material path You are using - it can be mesh.material or surface_get_material(surface) or material_override or even draw_pass.material