Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
My hierarchy:
ScrollContainer → VBoxContainer → Checkbox
As you can see from the gif, it cuts off the edges.
A simple trick I did was:
Override the _draw()
call inside VBoxContainer
that loops over the child nodes and increase their x position by 5 or so pixels.
That way works fine, but when you do that, and then use the scrollbar… they have a tiny jitter whenever you scroll.
Try to make VBoxContainer bigger and play with Size Flags
in inspector. Not sure if this will help.
Daniel Lewan | 2016-05-29 22:52