Topic was automatically imported from the old Question2Answer platform.
Asked By
axilirate
func server(function):
var net = NetworkedMultiplayerENet.new()
if function == "create":
if net.create_server(DEFAULT_PORT, MAX_CLIENTS) != OK:
get_node("/root/menu/LogText").text += "\n"+" Create Error " + str(net.create_server(DEFAULT_PORT, MAX_CLIENTS))
net.create_server(DEFAULT_PORT, MAX_CLIENTS)
get_tree().set_network_peer(net)
if function == "close":
print("close")
net.close_connection()
func _close_server():
#kick players
for i in players:
if i != 1:
print(i)
rpc_id(i,"kicked", "Server Closed")
get_tree().network_peer.disconnect_peer(i)
players.clear()
#Terminate server
get_tree().set_network_peer(null)
emit_signal("server_stopped")
get_tree().get_nodes_in_group("Level")[0].queue_free()
get_tree().change_scene("res://Menus/MainMenu/MainMenu.tscn")
remote func kicked(reason):
get_tree().network_peer.disconnect_peer(my_id)
print("You have been kicked from the server, reason: ", reason)