Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 20xxdd20 |
If I stand with my player on a #D slope, it will slide down slowly but I want it to stand still. How to do that?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 20xxdd20 |
If I stand with my player on a #D slope, it will slide down slowly but I want it to stand still. How to do that?
Reply From: | psear |
If you are using a kinematic body, you can either use move_and_collide()
rather than move_and_slide()
(remember you need to multiply by delta in move_and_collide()
), or stop gravity from taking effect whenever your character is standing on a surface, for example:
if is_on_floor():
velocity.y = 0
Reply From: | vnmk8 |
the move functions in KinematicBody such as move_and_slide()
have an stop_on_slope
argument, set it to true to enable it’s functionality
this is from the documentation:
Vector3 move_and_slide(linear_velocity: Vector3, up_direction: Vector3 = Vector3( 0, 0, 0 ), stop_on_slope: bool = false, max_slides: int = 4, floor_max_angle: float = 0.785398, infinite_inertia: bool = true)