Topic was automatically imported from the old Question2Answer platform.
Asked By
Kao_Shinpa
I have a game where 90% of it is water
The problem is that I have no idea how to simulate that the character floats
if someone could give me a functional idea
Thanks
Now you might ask that you don’t want to wrap stuff like ships with the waves and you’re completely right. So rather than taking the up/down offset at the vertex’s specific coordinates, only pick those at the object’s origin.