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Asked By
moechofe
Hi,
I’m creating a plugin with gdnative c++.
I created a simple class, compile the library, make a simple script working according to the official example.
Now I want to add my stuff like a custom node. The gdscript editor can complete my class name and access it’s property, but I can’t see it in the window to add a new node to a scene with [ctrl+a].
Open the Project Settings and click on the Plugins tab. Your plugin should be in the list. If it is not showing, click on the Update button in the top-right corner. Assuming the plugin is inactive on the Status column; click on the status to select Active.
Hm, the problem is not about the plugin not being updated. It’s about registering a Node that can be used in the editor that has been make with gdnative.