Godot Version
4.2.1
Question
How to make 2d camera moving with middle mouse button like in warcraft 3 or Dota 2, when you hold MMB and when you drag in down, it goes up, when you drag it right, it goes left, etc?
4.2.1
How to make 2d camera moving with middle mouse button like in warcraft 3 or Dota 2, when you hold MMB and when you drag in down, it goes up, when you drag it right, it goes left, etc?
just the usual input mouse button with the button index of middle mouse button
I know how to input mouse button, but how to write in code so my camera2d node in game would move like I described
@onready var camera=$Camera2D
var pivot_camera=Vector2.ZERO
func _physics_process(delta):
if Input.is_action_just_pressed("grab_camera"):
pivot_camera=get_global_mouse_position()
if Input.is_action_pressed("grab_camera"):
var gap=pivot_camera-get_global_mouse_position()
camera.offset+=gap
the grab_camera in InputMap:
if you want it to go back to original position, just set it from input action just released and set the camera offset again to Vector2.ZERO value
It worked, thanks!