Godot Version
4.2.1
Question
Hi All,
Currently learning Godot and building a thrash super car racer to force my way through understanding it. As per the image. I’ve many small destructible objects (airiel photo style). When they are hit, an object is removed (queue_free) and an image is pasted on a never-cleaned-viewport. So far, it’s running perfectly. Like crazy good.
Because there are so many static objects, until they are hit, will I hit a ceiling on performance if I make an entire shopping center for example? Which would be about 10 to 20 times or more of all the little graphic object counts you see here. Plus there will be other AI drivers too.
I am planning to compartmentalize buildings and bring them in as scenes to the main, so I expect a metric tonne of ‘stuff’ per race track.
Please let me know if Godot would be ok with the above situation (before I do it for real), or would this be a problem, or is there another better way? Or should I be aware of certain things?
Thanks for helps!
(Test image)