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Asked By | KestrelPi |
Hi,
I would like to display shadows from 3d objects in my 2d scene.
Overlaying 3d objects in my 2d scene work great, but I would like shadows to be on top of the 2d environment.
I have a shadow catcher, that uses the following fragment shader.
shader_type spatial;
void fragment() {
ALBEDO = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
}
It works when looking in 3d but doesn’t translate to the viewport in the 2d scene.
Any help at all would be much appreciated.
Cheers,