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Asked By | YAGU |
My tree is build this way:
root
→ Player
→ ->Camera2D
→ CanvasLayer (GUI)
→ -> Gui Stuff (Labels etc.)
The Camera2D follows the player, that works fine. But the GUI stuff is not shown at the camera’s current position.
What can i do?
That’s really weird, that should work
exuin | 2021-03-31 19:50
Maybe there’s a problem with the CanvasLayer
? While it should be independent of where it is placed in the scene tree, maybe it’s following a different transform than the player or camera transforms? Have you tried making the CanvasLayer
a child of the Camera2D
?
Ertain | 2021-04-01 04:55
I already tried that, but it didn’t solve my issue
YAGU | 2021-04-01 09:14
Try to debug the screen larger. Are those GUI’s is static? if yes, then your problem is in the viewport
Mrpaolosarino | 2021-04-01 13:04