Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | cgardner | |
Old Version | Published before Godot 3 was released. |
Hello!
Apologies if this is a rather basic question, but I didn’t see anything about this already asked!
I was working with a 3d third-person controller template to develop some basic functionality (enemy ai, player movements, etc), but when I tried to make and import a test level from Blender scaled around a 2m person, the player models from the template were tiny - really tiny, like ants!
What is the “normal” size for importing from Blender? Does this mean the template just used very small meshes? How large are Godot 3d units relative to Blender’s meters? I would like to have everything just be correct in Blender without having to change scale in Godot, since there’s some odd behavior with look_at() resetting scale to (1,1,1) when it rotates a scene.
Thank you so much for your help!