Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nizil |
onready var agent = $NavigationAgent2D
onready var player = get_tree().current_scene.get_node_or_null("Player")
func _physics_process(delta):
if player_killed == false:
set_path()
func set_path():
agent.set_target_location(player.global_position)
path = Navigation2DServer.map_get_path(agent.get_navigation_map(), position, agent.get_target_location(), false)
I don’t know why path variable is empthy, when I using map.get.path()
Presumably it can’t find a path from position to the target location?
SteveSmith | 2023-01-17 10:39