Gun Decal Rotation Issue. ): my barin is to dumb to code
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1
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65
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May 2, 2024
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Drawing textured/dashed lines in 3D?
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1
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58
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May 2, 2024
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Godot graphics limits
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1
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46
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May 2, 2024
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How to make animation start playing only after transition is complete?
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7
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139
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May 2, 2024
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Problem with WorldEnviroment
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1
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38
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May 2, 2024
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SubViewport set sizes error for Camera2D
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2
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34
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May 2, 2024
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Compute Shader Returning Unpredictable NaN
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1
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67
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May 2, 2024
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Changing materials for imported meshes for MultiMesh
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2
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48
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May 2, 2024
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Organization of scene/code, is there a better way?
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7
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125
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May 2, 2024
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How would i make a car in godot deform similar to a real car?
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2
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63
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May 2, 2024
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Material Edge Seperation
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3
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44
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May 1, 2024
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How to let players control a 3D character's local gravity at runtime?
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7
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141
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May 1, 2024
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Creating multiplayer and Godot limitations?
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2
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87
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May 1, 2024
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Disable physical bone simulation but keep the ragdoll pose
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2
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45
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May 1, 2024
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Godot 3 -> 4 | AStar3D Issues
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2
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81
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May 1, 2024
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How do I smoothly rotate an object using rotate_x, rotate_y and rotate_z in combination?
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10
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588
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May 1, 2024
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Surface Material Override Problem
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0
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34
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May 1, 2024
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GameDev Essential Kit - Capsule Character Pack✨
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4
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365
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May 1, 2024
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Project DEFY (Alpha Release) (FPS) My best game yet!
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0
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98
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May 1, 2024
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Instancing a Scene and parenting to a Bone in my Skeleton3D at a specific position
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2
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55
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April 30, 2024
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How to minimize the visual difference between rendering backends?
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2
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78
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April 30, 2024
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FPS Laser-Run (IN DEVELOPMENT)
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1
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160
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April 30, 2024
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How do I make this 3D character turn
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38
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81
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April 30, 2024
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DOOM like characters
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2
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71
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April 30, 2024
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Moving CharacterBody3D manually breaks its detection by an Area3D
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3
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59
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April 30, 2024
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RigidBody3D random teleporting
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2
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54
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April 30, 2024
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How to add editor-only per-face box handles?
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0
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56
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April 30, 2024
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Layered Mutliplayer Spawners cause get_node: Node not found error
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20
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209
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April 30, 2024
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My camera will go through objects with collision
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6
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107
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April 30, 2024
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Attempt to call function 'is_in_group' in base 'null instance' on a null instance
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6
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68
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April 30, 2024
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