Invalid get index 'receive_damage' (on base: 'staticbody3d')
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7
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59
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May 8, 2024
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How to make recroom hand non vr system
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0
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23
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May 8, 2024
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Jumping weird behavior
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5
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63
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May 8, 2024
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How do I make a simple inventory?
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3
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59
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May 8, 2024
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Post-Processing: Is it possible to have a high-quality blur and access to Normal/Depth buffers?
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5
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710
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May 8, 2024
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3D camera jitters
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4
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47
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May 8, 2024
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Using 3d renderer for 2d, pixel ratio, scanline and 3d dilema
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0
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20
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May 8, 2024
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How to keep Surface Material Override didn't change
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1
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37
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May 8, 2024
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How to correctly use the Reverb Bus feature of Area3D nodes?
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0
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34
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May 8, 2024
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Trying to port Unity shader to Godot
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3
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66
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May 8, 2024
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What data is NORMAL_MAP expecting?
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2
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158
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May 7, 2024
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Why are my static and rotation animations not blending properly?
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0
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245
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May 7, 2024
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Web editor export doesn't work on the app
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1
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31
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May 7, 2024
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Reset System For Laser-Run
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1
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33
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May 7, 2024
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Can you cancel baking of navigation meshes?
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2
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35
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May 7, 2024
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Crashes on iOS devices
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0
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31
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May 7, 2024
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SkeletonIK3d Deprecated
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0
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33
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May 7, 2024
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How to adapt a CollisionShape3D on blend_shape (shape key) changed?
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4
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55
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May 7, 2024
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NavigationAgent3d head-on collision avoidance
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1
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38
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May 3, 2024
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How can I create a projectile toss similar to Pikmin and display trajectory in a debug mode
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0
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157
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May 7, 2024
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Flip Area3D with the Sprite
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0
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39
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May 6, 2024
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How do I anchor 3D UI elements?
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4
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75
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May 6, 2024
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Keyframes being generated when importing GBL
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7
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51
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May 6, 2024
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Good way to convert Sprite2D to Sprite3D?
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3
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86
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May 6, 2024
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SpotLight3D problem
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1
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34
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May 6, 2024
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How to set a parent `instance` for `instance` in `RenderingServer`?
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2
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45
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May 6, 2024
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Dynamically building a NavigationMesh?
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2
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75
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May 6, 2024
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Projecting collision shape from camera, focal length/angle of view
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1
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44
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May 6, 2024
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Area3D overlap detection - signals not working for my case
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3
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33
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May 6, 2024
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Godot 4 shaders - a list of video tutorials
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30
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1510
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May 6, 2024
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