Blender Glb import CharacterBody3D

Godot Version

Godot v4.2.1.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Apr 4 20:32:38 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti SUPER (nvidia) - Intel(R) Core™ i7-14700KF (28 Threads)

Question

Hi.
Can you please help me and tell how i can import from blender to gogot but to create CharacterBody3D instead of RigidBody3D .
May be exist some kind of undocumented blender object suffix like " -rigid" or “wheel” but for CharacterBody3D.

  1. Import the glb file to your Godot project.
  2. Right-click the file and select New Inherited Scene. A new scene will be created.
  3. Right-click the scene’s root node and select Change Type. Find CharacterBody3D. Done.

If i attempt to do like you suggest i get message like on screenshot

ksnip_20240418-161823

if i do it on root node i get following result but i presume it is not right because look like very ugly:
ksnip_20240418-162409

PS:
I found a solution thanks.
Godot fail to change types untill you save to new tscn file .
So need to :

  1. Import glb
  2. go to inherited scene and choose New Inherited scene
  3. after it need to save new scene as separate tscn
  4. remove added scene from root and add new created tscn to root
  5. after it is possible to change Node type in branched scene