Camera appears to go outside model despite inside of the player body

Godot Version

v4.1.3

Question

So, the camera in the player area appears to go outside of the model despite it being inside of the model in scene.

Camera Settings (i am making an fps game so near needs to be very low)
aeaeae
It was appearing as if the camera had some collision for some reason and moved out of the way because the camera was inside of the model (which had a collision)
I have no idea how to fix this…

Note that I solved it myself, i was being a dumb idiot and the camera was not in the right position ( it was too high and offcenter)